Demon Haunt - Release Info Coming Soon!
Most animated characters/objects in one shot: over 1360 (Abbey wall break from England footage (used as many bricks and mortar joints as could be stuck into the shot)
Greatest number of particles in a shot: over 80,000, in 8 separate passes of 10,000 each pass.
Most animated characters + objects sharing shots with actors: 18
Longest render time for a single shot: 100 hours (the abbey brick wall shot, where it took 96 hours to run the sim, then just 4 hours to render the damned thing...)
Shortest render time for one shot: 2 hours
Total number of finished CG/VFX shots: nearly 300
Total number of frames rendered: 28,300, + 6 minutes of special compositing & VFX effects for the "dream sequence" (+ other shots for minor VFX), for a total of over 20 minutes of footage effected on one shape or another.
Highest polygon count on one character: 2,340,260 four-sided polygons (Hemator Demon)
Greatest number of hours worked in one sitting: 72 hours, with one four hour sleep break halfway between.
Total time on preliminary edit: 2.5 weeks
Total time on compositing: 1 week
Total time on sound mixing: 1.5 weeks
Total time on character development, cg animation & VFX: 15.5 months, at an average of no less than 12 hours per day, 7 days per week including holidays.
Total amount of drive space used to store all the film's elements: 475 Gigabytes.